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2019 Rookie League (7-8 YO)

Rookie League Rules

Ages 7-8



  1. The 2019 Little League age determination matrix will be used to determine league age.

  2. League shall consist mostly of 7 & 8 year olds.  6 year olds will be allowed only by exception at the discretion of the Player Agent after being evaluated at the mandatory skills assessment.
  3. Skills assessment will be held on  at DHS Aux Gym for petitioning 6 year olds and 7 year olds and for 8 year olds.



  1. Rosters are limited to a minimum of 10 players and a maximum of 12 players.

  2. All players’ information must be printed or typed on rosters provided by the league.

  3. No team roster is valid until the registration fees are paid to the league.

  4. No changes in the official roster will be made unless approved by the Board, in exceptional cases.



  1. Six (6) innings constitute a regulation game.

  2. All bats must have a USA Baseball sticker to be eligible for use.  Barrels may be 2-1/4" or 2-5/8".

  3. A game called for rain or darkness only shall be declared a regulation game after 4 innings, 3 ½ innings if the home team is ahead.

  4. No new inning shall start after 1 hour and 30 minutes of play

  5. No new inning shall start after 9pm

    1. During summer break, no new inning shall start after 10pm

  6. An inning starts once the third out is made

  7. Each team is limited to six (6) runs per inning. No run rule in the 6th inning.

  8. In the event of a tie game after the maximum time limit, the game ends as a tie.

  9. All players must wear shirts and hats provided by the league.

  10. One coach selected at the start of the game is the only one allowed to talk to the umpire on a disputed play, rule clarification or substitution.

  11. The home team is responsible for preparing the playing field prior to the scheduled game. Home team shall supply (1) volunteer to announce the game’s batting rosters and operate scoreboard

  12. The visiting team shall supply (1) volunteer to act as official book-keeper (official book will be located in blue shed).  The visiting team is responsible for raking the field after game is completed.

  13. Minimum Playing Time. In each game, all players must have played a total of two full innings with at least 1 at-bat.




  1. Ten (10) players will be used on the field in a league game; however a team can play with eight (8) if they are short players.

  2. 4 infielders, 4 outfielders, 1 catcher, and 1 pitcher constitute a full team on the field of play. (Outfielders "must" play "at least" 25 feet behind the base line).

  3. Catcher must wear catcher’s equipment:  catcher’s helmet with dangling throat protector, chest protector, shin guards, and protective cup (Protective cup not provided by DLL)

  4. A team on defense shall be allowed no more than 2 time-outs per inning. Exception: Injury to a player or other emergency.

  5. One coach may stay in a coach’s lane in front of the dugout; one may assist players from outside the playing area (on own team side only). The remainder must stay in the bench area.

  6. The player in the pitcher position may stand on either side of the pitching machine.

  7. The infield fly rule (Little League rule 6.05d) does not apply at this level.

  8. The pitching coach may not intentionally interfere with a batted ball. If interference is called the ball will be dead and the pitch does not count against the batter. All runners must return to their original base.

  9. The pitching coach may not intentionally interfere with a thrown ball. If interference is called the runner closest to home is out and all runners must return to their original base.



  1. Every player in attendance shall bat even though they may not be an active defensive player for that inning. The batting order shall consist of all eligible team members. Each player must come to bat before the first batter bats a second time.

  2. Players arriving late must be added to the bottom of the batting order, and shall take that turn without disrupting the lineup.

  3. All players must bat in correct order according to the lineup card presented to the game’s official scorekeeper. If the hitter bats out of batting order and reaches first base the batter is out.

  4. A maximum of 5 pitches per batter.  Exception** If the ball is hit foul on the 5th pitch the batter is not out. Additional pitches will be thrown until the ball is hit in fair territory, swung at and missed, or allowed to pass and therefore called a strike.

  5. There will be no walks.

  6. There will be “NO” free base given for a batter hit by a pitch.

  7. No bunting will be allowed.

  8. Batter is out if they throw the bat. The umpire shall enforce the rule when in their opinion the action is unsafe. ONE WARNING PER TEAM.  PENALTY: The batter is out.

  9. One coach may coach first base and one may coach third base in the coach’s boxes. Coaches are not allowed on the field of play. Coaches cannot touch a base runner. PENALTY: The runner is out.

  10. There are no “on-deck” batters.  This includes warming up batters behind the dugout.




  1. A player may advance only when the ball is hit.

  2. Under no circumstances is a runner permitted to steal a base when a ball has not been hit fairly by a batter. The runner must return to their base.

  3. No leading off. The base runner cannot leave their base until the ball is batted. PENALTY: The runner is out.

  4. No sliding into first base, except when returning to first base.

  5. On a hit ball that is in fair territory, runners cannot advance once the ball is in the possession of a defensive (infield) player within the infield grass.

  6. A runner that is halfway toward the next base will be awarded that base. This halfway rule will be the judgment of the umpire and cannot be protested.

  7. Two base runners may not occupy the same base simultaneously. PENALTY: The base runner that first legally occupied the base shall be entitled to it. The second base runner maybe put out by being touched with the ball unless they make it back to the preceding base. (THIS IS NOT AUTOMATIC OUT.)

  8. If a base runner fails to touch a base and the runner enters team’s bench area or play is over and the ball is thrown back to the base that runner missed to make an appeal, the runner will be declared out according to judgment of umpire.

  9. No runner may return to a missed base or one they had left illegally once they entered the team’s bench area, or a following runner has scored. First runner automatically out.

  10. When the ball is in play and is overthrown beyond the boundary lines, awarded bases shall be determined by the position of the base runners at the time of the throw. If 2 runners are between the same bases, the award is based on the position of the lead runner.

  11. When a base runner is struck with a fair-batted ball in fair territory while off the base and before it passed an infielder, and in the judgment of the umpire, no other infielder had a chance to play the ball, the base runner is out. The batter is entitled to first base and the ball is dead.

  12. When the base runner is on base and is struck by a fair-batted ball, the runner is safe. The batter is entitled to first base and the ball is dead.

  13. When a player loses possession of the ball, such as an attempted tag, and the ball enters the dead ball area or becomes blocked, all base runners are awarded one base from the last base touched at the time the ball entered the dead ball area or became dead.

  14. If in the judgment of the umpire, a fielder intentionally carries a live ball from the playable territory into the dead ball territory, the ball becomes dead and all base runners are awarded one base from the last base touched at the time they entered dead ball territory.

  15. When a defensive player has the ball and is waiting for the runner and the runner remains on their feet and deliberately, with great force, crashes into a defensive player, the runner is declared out. The runner is out, the ball is dead, and all other runners must return to the last base touched at the time of the collision. NOTE: IF THE ACT IS DETERMINED TO BE FLAGRANT THE OFFENDER SHALL BE EJECTED FROM THE GAME.

  16. If the catcher is going for the ball, the catcher has the right to be in the baseline. If the catcher does not have or is not going for the ball, the catcher cannot block the baseline.

  17. When a base runner abandons a base, does not attempt to advance to next base, and enters the team area or leaves the field of play, the base runner shall be declared out immediately.

  18. When a base runner runs behind or in front of the fielder and outside the baseline in order to avoid interfering with a fielder attempting to field the ball in the base path it will not be considered an automatic out.

  19. A base runner is not out when they do not run in a direct line to the base, providing the fielder in the direct line does not have the ball in their possession.

  20. When a batter/base runner overruns first base after touching it and turns to the right with no attempt to advance to second base, the runner is considered safe.

  21. When a batter/base runner overruns first base after touching it and turns to the left this may be considered an attempt to advance to second and the base runner may be tagged out. The attempt is a judgment call by the umpire and cannot be protested.

  22. In a "tag-up" situation (less than two outs), a base runner may advance on a caught fly ball, as long as the runner does not leave his/her base until the fielder catches the ball.

  23. If a runner slides and the base becomes dislodged, he/she shall not be declared out if he/she is judged to be safe by the umpire, and he/she stays at the position where the base is supposed to occupy or remains in contact with the base.



  1. Catchers must wear catcher’s equipment:  catcher’s helmet with dangling throat protector, chest protector, shin guards, and protective cup (Protective cup will not be provided by DLL)

  2. All batters and runners must wear helmets.  DLL will provide several.

  3. When using the pitching machine, the person playing the position of catcher must wear a helmet with facemask or adjustable protective mask (DLL will provide).

  4. Diamond Brand Pitching Machine Balls will be provided by the league and used during every game.  Used balls are to be placed in bucket in Blue Shed after the game is complete.

  5. Pitching machine speed – 38 mph



        There are no protests allowed at the Rookie League level. All games will be played as scheduled. Any         complaints are to be addressed with the Delta Little League Board of Directors, beginning                             with the League’s commissioner.



  1. During the season, Delta Little League will provide umpires that may include parent volunteers, board members or whomever the Commissioner of the League determines is qualified.  During the tournament, DLL will provide umpires from outside of our league and not consisting of those used in the regular season.
  2. To lodge a complaint against an umpire, the coach must submit, in writing (email or text message is appropriate), setting forth completely the accusations against the umpire. Only complaints such as ignorance of rules, unprofessional conduct, etc. will be considered. Complaints on umpire judgment will not be honored. 
  3. Complaints lodged against an umpire will have no bearing on games already completed.
  4. If an umpire does not appear for a game, the coaches may agree on a person or persons to umpire and the game will be official. If the coaches cannot agree, the game will be rescheduled.
  5. In the event of the umpire forgetting or losing track of ball and strike count, the official score book will be used and is not to be protested.

President Delta Little League,
Jan 12, 2018, 9:24 AM
President Delta Little League,
Mar 10, 2015, 10:24 AM
President Delta Little League,
Feb 12, 2015, 5:57 PM